Stationfall Mac OS

Stationfall Mac OS

May 25 2021

Stationfall Mac OS

Stationfall
Developer(s)Infocom
Publisher(s)Infocom
Designer(s)Steve Meretzky
EngineZIL
Platform(s)Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, Macintosh
ReleaseApril 30, 1987
Genre(s)Interactive fiction
Mode(s)Single-player

Stationfall is an interactive fiction video game written by Steve Meretzky and released by Infocom in 1987. It was released for the Commodore 64, Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, and MS-DOS,. The game is a sequel to Planetfall, one of Infocom's most popular titles. It is Infocom's twenty-fifth game.

Stationfall is an interactive fiction computer game written by Steve Meretzky and released by Infocom in 1987. Like the majority of Infocom's works, it was released simultaneously for several popular computer platforms of the time, such as the Commodore 64, Apple II, and PC. The game is a sequel to Planetfall, one of Infocom's most popular titles.

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Plot[edit]

Following the events on Resida in Planetfall, the player's character received a promotion from lowly Ensign Seventh Class to Lieutenant First Class. The life of an officer in the Stellar Patrol is no better than that of a humble enlistee, however. Five years after the thrills of saving an entire planet from destruction, the character is stuck in a boring desk job that demands piles of tedious paperwork instead of menial cleaning duties.

A typically boring assignment comes in: accompany a spacetruck to a space station and pick up a load of 'Request for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms'. To make things even more dull, spacetrucks are fully automated, so it will pilot itself once the proper coordinates are entered.

But the task does authorize the use of a robot assistant, and coincidentally enough, Floyd, a beloved companion revived at the end of Planetfall, is one of the choices.

Once the player and Floyd reach the space station, they find it largely deserted. There are two living things on board: an ostrich and an Arcturian balloon creature, both apparently in perfect health. There are plenty of automated devices. It is unclear where the people have gone. The mechanical hull welders also seem intent on inflicting serious harm, which is unusual behavior.

Exploring the deserted complex, there are initially few clues. The station's missing commander audio log can be found, but it provides no solid answers. A ship of unfamiliar design is docked, empty except for an alien skeleton and a strange pedestal that looks like it should hold something but stands empty.

  1. Supported Macintosh models: Mac Plus, SE, Classic, II series, LC series, Performa series, Centris series, Quadra series, PowerBook series and the Power Macintosh series Notes ↑ 1.0 1.1 File/folder structure within the installation folder reflects the path(s) listed for DOS and/or PC booter game data.
  2. . Excerpt from the opening of Stationfall copyright Infocom 1987. And so begins Stationfall, the second adventure in the two part series that began with Planetfall. The series practically plays in real time because as five years elapsed in the story four years elapsed between Infocom’s releases of Planetfall and Stationfall.
  3. Description of Stationfall. Stationfall is an excellent sequel to classic Planetfall, although it does not have the same charm as its predecessor. The game is set 5 years after the events in Planetfall. Sent in a shuttle on a routine bureaucratic errand to a local space station, you arrive to find the station deserted, a strange alien space ship in one of the docking bays, and mechanical devices behaving erratically.

Floyd finds two fellow robots: an intellectual model named Plato and a not-yet-conscious 'baby' named Oliver. Plato accompanies Floyd and the player, although his personality slowly changes from mild to sullen to aggressive. It is slowly revealed that every machine still functioning on the space station is hostile towards humans: besides the actively homicidal tendencies of the hull welders, the food dispensers manufacture poisonous food and drinks, and even seemingly harmless devices will explode unless powered down. Before long, Plato attempts to kill the player; Floyd is conflicted between the two friendships but reluctantly destroys the other robot. He moves from sadness over Plato's death to belligerence before disappearing altogether.

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A pyramid-shaped artifact devised by the Zeenak race is emitting some sort of energy, the player discovers (thanks to Plato revealing everything upon trying to assassinate the player), and this energy causes anything mechanical to rebel against the human Hunji race. All the people on the space station were killed by the Hunji machinery. Whatever the Zeenak pyramid is, the machines are building countless replicas of it that will be sent to 'infect' other installations and similarly take them over. Before the player can put a stop to this, however, Floyd reappears, completely under the evil influence of the Zeenak pyramid. In order to survive, the player has no choice but to kill Floyd. This time, however, the damage is too severe and there is no chance of repair for the robot. After the pyramid is defeated, Oliver finally comes to life, and seems almost to be a reincarnation of the once-childlike and playful Floyd.

Feelies[edit]

Infocom was famous for including extra items, called feelies, with each game package. These documents and objects were generally related to the game in some way, and sometimes provided information necessary to complete the game. The feelies in the Stationfall package:

  • Blueprints for a 'Gamma-Delta-Gamma Class deep space station' (detailed maps of the space station in which the game is set)
  • Three forms: an HB-56-V Class Three Spacecraft Activation form, a JZ-59-G Robot Use Authorization form, and a QX-17-T Assignment Completion form (which also contained 'Astrogator navigational data' needed to reach the space station)
  • A Stellar Patrol patch for the rank of Lieutenant First Class

Reception[edit]

Charles Ardai of Computer Gaming World called Stationfall 'a worthy successor', stating that it had its predecessor's wit and interesting story.[1]

References[edit]

  1. ^Ardai, Charles (Aug–Sep 1987). 'Titans of the Computer Gaming World / Part IV of V: Ardai on Infocom'(PDF). Computer Gaming World (39): 38–39, 46–47. Retrieved 16 January 2017.CS1 maint: discouraged parameter (link)

External links[edit]

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Stationfall Mac OS

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  • Stationfall at MobyGames
  • Stationfall at Infocom-if.org
  • Stationfall at the Infocom Gallery has scans of the instructions and feelies that shipped with Stationfall
  • Stationfall at the unofficial Infocom Homepage

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Stationfall Mac OS