Roguelike (codemir) Mac OS

Roguelike (codemir) Mac OS

May 24 2021

Roguelike (codemir) Mac OS

(Redirected from ToME (video game))
Tales of Maj'Eyal
Developer(s)Netcore Games
Publisher(s)Netcore Games
Designer(s)Nicolas Casalini
Artist(s)Raymond Gaustadnes
Platform(s)Microsoft Windows, OS X, Linux
Release2012
Genre(s)Roguelike
Mode(s)Single-player

Tales of Maj'Eyal is an open-sourceroguelikevideo game released for Microsoft Windows, Mac OS X, and Linux in 2012. Tales of Maj'Eyal is available as donation-supported[1]freeware (donationware) from the developers.[2] Donations grant some exclusive online features (Freemium model). The game may also be purchased through the digital distribution outlets Steam[2][3] or GOG.[4] The game's TE4 game enginesource code is under a GNU GPLv3license,[5] the game's assets are licensed for use 'with the Tales of Maj'Eyal game only.'[6]

MAC OS X Compiling. Install SDL and SDLImage into /Library/Frameworks. So far only tested on Mac OS X 10.5+, but it's c and SDL so technically could run on other platforms with some minor fixes. OS X Binary available from downloads. Windows Binary available from downloads. Tested on Windows7. Find games for macOS tagged Roguelike like Eagle Island Demo, Lenna's Inception, MOBS, INC., nullpointer, Pixel Dungeon on itch.io, the indie game hosting marketplace.

Gameplay[edit]

Tales of Maj'Eyal is a dungeon crawl featuring a customizable graphical interface that integrates classic roguelike keyboard commands with a mouse-driven interface.[7] In a departure from many older roguelike games, Tales of Maj'Eyal has full-color graphics, can be played almost exclusively with the mouse, and despite permadeath the player can earn extra lives through various ways and leveling up.[8]

Tales of Maj'Eyal emphasizes tactical turn-based combat and flexible player-controlled character development. Gameplay depends heavily on the player's decisions and ability to develop and execute strategy. Play begins with the player selecting one of nine races and one of 25 classes (expandable with addons). Not all character choices are available at first; some must be unlocked through in-game progress,[9] or through monetary donation or purchase.[3]

The player must explore Eyal, a lore-filled world containing numerous dungeons and adversaries. The plot is non-linear, and success depends as much on character planning and storyline choices as it does on the player's skill in defeating enemies in combat.

Online support[edit]

Players may register with an optional online game server, which allows them to view their characters, achievements and high scores.[9] It also collates game statistics including the top killers of players, most common race/class choices, and number of wins. In addition, the game server offers an online chat system, letting players talk to each other.[7][8]

Development[edit]

Tales of Maj'Eyal was developed by Nicolas Casalini ('DarkGod'), with graphics by Assen Kanev ('Rexorcorum') and Raymond Gaustadnes ('Shockbolt'). It is based upon Casalini's earlier game Tales of Middle Earth,[10] which in turn is based upon his own PernAngband variant,[11] which was itself based on Zangband,[12] which was in turn based on Angband.[13] Development of ToME 4 started in 2009, and the first formal release occurred in 2012.[14]

The T-Engine game engine is written in C, and offers a development framework for grid-based game modules written in Lua. It supports many OpenGL features such as particle effects and shaders. The T-Engine has been used to create games for the annual Seven Day Roguelike Challenge in 2011[15] and 2012.[16]

On 27 October 2014, the expansionAshes of Urh'Rok was released.[17] The expansion Embers of Rage was released on 23 February 2016.[18] The expansion Forbidden Cults was released on 16 May 2018.[19]

Modifications may also be made to the Tales of Maj'Eyal game module through an addon system, including graphics, interface, content and gameplay balance alterations and additions.

Reception[edit]

Tales of Maj'Eyal has been awarded 'ASCII Dreams Roguelike of the Year' for 2010,[20] 2011,[21] and 2012[22] with over 5000 roguelike players voting in 2012.[22] It has also been accepted into Valve's Steam store[23][24] as well as on the DRM-free outlet gog.com.[4]Steamspy reported in 2016 over 150,000 Steam game owners and around 2,000 active players over the last two weeks.[25]

Reviews of Tales of Maj'Eyal have been largely positive[7][9][26][27] with praise being given for its accessibility, graphics, user interface, backstory[28] and varied gameplay. US Gamer calls it 'one of the very best roguelikes out there'.[2][29]

See also[edit]

Roguelike (codemir) Mac Os Download

References[edit]

  1. ^donate on te4.org
  2. ^ abcDavison, Pete (17 December 2013). 'Infinite Dungeons, Infinite Death: Tales of Maj'Eyal PC Review'. US Gamer. Retrieved 26 December 2013.
  3. ^ ab'Tales of May'Eyal on Steam'. Steam. Retrieved 26 December 2013.
  4. ^ ab'Release: Tales of Maj'Eyal and Ashes of Urh'Rok expansion'. GOG. 4 November 2014. Retrieved 5 November 2014.
  5. ^COPYING on git.net-core.org/tome (2016)
  6. ^COPYING-MEDIA on git.net-core.org/tome 'All the medias located in all the '/data/gfx' folders are granted to use with the Tales of Maj'Eyal game only. Please contact darkgod@te4.org for more informations.' (2016)
  7. ^ abcTarason, Dominic (5 January 2012). 'Freeware Game Pick – Tales of Maj'Eyal: Age of Ascendancy'. DIYGamer. Archived from the original on 11 January 2013. Retrieved 8 January 2013.
  8. ^ abPearson, Dan (2013-01-30). 'Where I'm @: A Brief Look At The Resurgence of Roguelikes'. Gameindustry.biz. Retrieved 2014-08-30.
  9. ^ abcTarason, Dominic (17 December 2012). 'Tales Of Maj'Eyal Is The Best Roguelike You've Never Played, Now Released After Years In Beta'. Indie Statik. Retrieved 8 January 2013.
  10. ^'Roguelike Radio:Episode 18: ToME 4'. 10 January 2010. Retrieved 8 January 2013.
  11. ^'PernAngband - RogueBasin'. roguebasin.roguelikedevelopment.org.
  12. ^'Zangband - RogueBasin'. roguebasin.roguelikedevelopment.org.
  13. ^'Angband at oook.cz – Variant list'. Retrieved 9 January 2013.
  14. ^Sykes, Tom (18 December 2012). 'Tales of Maj'Eyal is released, despite being out for 109 years'. PC Gamer. Retrieved 11 January 2013.
  15. ^'2011 Seven Day Roguelike Challenge Evaluation'. 8 April 2011. Retrieved 14 January 2013.
  16. ^'2012 Seven Day Roguelike Challenge Evaluation'. 9 May 2012. Retrieved 14 January 2013.
  17. ^'Ashes of Urh'Rok released! Tales of Maj'Eyal and T-Engine4'. te4.org.
  18. ^'Embers of Rage released! Tales of Maj'Eyal and T-Engine4'. te4.org.
  19. ^'Tales of Maj'Eyal: Forbidden Cults is now released! Tales of Maj'Eyal and T-Engine4'. te4.org.
  20. ^'Winner of the Ascii Dreams Roguelike of the Year 2010: T.o.M.E. 4'. Retrieved 9 January 2013.
  21. ^'Winner of the Ascii Dreams Roguelike of the Year 2011: T.o.M.E. 4'. Retrieved 9 January 2013.
  22. ^ ab'Full Results for Ascii Dreams Roguelike of the Year'. Retrieved 9 January 2013.
  23. ^Polson, John. '168 devs saved by the grace of Greenlight in October, Steam Halloween sale live'. IndieGames.com. IndieGames.com. Retrieved 3 November 2013.
  24. ^Tales of Maj'Eyal on Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=93674769
  25. ^Tales of Maj'Eyal on Steamspy (2016-07-15)
  26. ^Smith, Adam (7 January 2013). 'TOME Is Where The Heart Is: Happy New Roguelike'. Rock, Paper, Shotgun. Retrieved 8 January 2013.
  27. ^Talley, Michael (10 January 2013). 'Tales of Maj'Eyal Review'. Gather Your Party. Retrieved 8 July 2013.
  28. ^Spengler, Jon (9 April 2013). 'Tales of Maj'Eyal Review'. Dorkadia. Retrieved 8 July 2013.
  29. ^Harac, Ian. 'Tales of Maj'Eyal 4 Begins a New Chapter in the Roguelike Genre'. TechHive. Retrieved 8 July 2013.

External links[edit]

  • git.net-core.org/tome/t-engine4 repository of the game's open-source engine
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Tales_of_Maj%27Eyal&oldid=1015308056'
Python
Programming Language
CompanyPython Software Foundation
InfluencesABC programming language
UpdatedFeb 25 2015 (3.4.0) and May 23 2015 (2.7.10)
StatusStable
LicensingOpen Source (Python 3.3.0 license)
PlatformsLinux, Unix, Mac OS X, Windows and others.
Official site of Python


What is Python?

From the official Python FAQ:

'Python is an interpreted, interactive, object-oriented programming language. It incorporates modules, exceptions, dynamic typing, very high level dynamic data types, and classes. Python combines remarkable power with very clear syntax. It has interfaces to many system calls and libraries, as well as to various window systems, and is extensible in C or C++. It is also usable as an extension language for applications that need a programmable interface. Finally, Python is portable: it runs on many Unix variants, on the Mac, and on PCs under MS-DOS, Windows, Windows NT, and OS/2.'

A full set of features can be found here.

Roguelike Specific Details

Python's expressive code, dynamic typing, flexible data types, and powerful OO and exception handling facilities make it well-suited to quick, productive RL development. However, like all interpreted languages, Python has a reputation for large memory overheads and being slower in some applications when compared to compiled languages such as C++. These problems, however, can be overcome with the extension of third-party Python modules and proper profiling and programming techniques. Another problem is that Python often requires the user to download an interpreter separately. A way to solve that is to include the interpreter in the game download.

Python's rapid speed of development and human-readable code makes it an excellent choice for programmers wanting to develop a Roguelike in a limited amount of time, making the language ideal for 7DRL Challenges.

Python-Specific Articles on RogueBasin

Roguelike (codemir) Mac Os Update

General:

Field of View and Line of Sight:

  • Python shadowcasting implementation - Python code for field-of-view calculation using Bjorn Bergstrom's excellent recursive shadowcasting algorithm.
  • Permissive Field of View in Python - An implementation of the precise Permissive Field of View algorithm in Python.
  • Raycasting_in_python - A python implementation of brute force raycasting.
  • Bresenham's_Line_Algorithm#Python - Bresenham's Line Algorithm for line of sight.

Pathfinding

  • A Python 3 and 2 Pathfinder with Pygame Example - A Python 3 and 2 pathfinder that uses A* and Dijkstra pathfinding with a Pygame example.

Map Generation:

  • Dungeon builder written in Python - A dungeon builder.
  • A Simple Dungeon Generator for Python 2 or 3 - A simple and adaptable python 2 or 3 dungeon generator.
  • Python_Curses_Example_of_Dungeon-Building_Algorithm - An example of a dungeon building algorithm.
  • An_Implementation_of_City_Generation_by_Leaf_Venation - A city generator in Tk.

Scheduling:

  • A simple turn scheduling system -- Python implementation - A simple time system for Roguelikes.
  • A_priority_queue_based_turn_scheduling_system - A turn scheduling system that uses a priority queue.

Name Generation:

  • Markov_chains_name_generator_in_Python - Example code used to generate random names.
  • Names_from_a_high_order_Markov_Process_and_a_simplified_Katz_back-off_scheme - High quality Markov process random name generation.

Related links

  • libtcod is a free, fast, portable and uncomplicated API for roguelike developers providing an advanced true color console emulator, input, and lots of other utilities frequently used in roguelikes.
  • BearLibTerminal is another API for roguelike developers. Unlike libtcod, it provides and API for output only. It is therefore more compact, and is much simpler. Sports binding for C/C++, C#, Ruby, Lua, Python and Pascal.
  • py2exe is a package which converts Python scripts into executable Windows programs, able to run without requiring a Python installation. Since most Windows users will not have Python installed, py2exe is a good way to distribute your Python game to that audience.
  • PyInstaller is a program that converts (packages) Python programs into stand-alone executables, under Windows, Linux, and Mac OS X.
  • Pygame (Pygame) is an SDL wrapper for Python that has been used for many graphical and non-graphical Roguelikes.

Roguelike games in Python

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defunctArtisan
stableArmoured Commander
αlphaCrashRun
αlphaCyberRogue
7DRLCypress Tree Manor
7DRLFist of the Rogue Warrior
αlphaHerculeum
αlphaIghalsk
defunctI, Monster
defunctLands of Elderlore
βetaMines of Elderlore
defunctNetpack
7DRLNightmare Tyrant
βetaNyctos
defunctPyro
βetarng clrc
αlphaRoguelike me
defunctShuruppak
stableSummonerRL
7DRLSwamp Monster
stableThe Temple of Torment
αlphaTorchlit
7DRLTrapRL
βetaUltima Ratio Regum
defunctWa
7DRLWhispers in the Void
7DRLZ-Day
Roguelike (codemir) mac os x
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Roguelike (codemir) Mac OS