Dark Descendant Mac OS

Dark Descendant Mac OS

May 28 2021

Dark Descendant Mac OS

  1. Dark Descendant Mac Os Catalina
  2. Dark Descendant Mac Os X
  3. Dark Descendant Mac Os X

Amnesia: The Dark Descent is a survival horror video game, developed by Frictional Games, released on September 8, 2010 and available for Windows, Mac OS X and Linux. 1 Overview 2 Gameplay 2.1 Story 2.2 Endings 3 Reception 4 Availability 5 Other Materials 5.1 Soundtrack 5.2 Short Stories 5.3 Downloadable Content 6 Trivia Amnesia is an exploration-based adventure game played from a first.

In August 1839, a young man awakens in the dark and empty halls of the Prussian Brennenburg Castle with no memory about himself or his past. All he can remember is that his name is Daniel, that he lives in Mayfair, and that something or someone is hunting him. Shortly after regaining consciousness, Daniel finds a note written to himself, which informs him that he has deliberately erased his own memory and is being hunted by a 'Shadow', an unearthly presence that manifests itself through fleshy, acidic growths spreading throughout the castle. The note instructs Daniel to descend into the Inner Sanctum of the castle in order to find and kill its baron, Alexander.

  1. The history of macOS, Apple's current Mac operating system originally named Mac OS X until 2012 and then OS X until 2016, began with the company's project to replace its 'classic' Mac OS. That system, up to and including its final release Mac OS 9, was a direct descendant of the operating system Apple had used in its Macintosh computers since their introduction in 1984. However, the current macOS is a Unix.
  2. A PDF of the game overview dated from 2008. The document constantly refers to the name of Amnesia as Unknown.Various concepts are covered such as the concept for the game, the story and characters, gameplay as well as the technology used.
  3. Amnesia: The Dark Descent is a survival horror adventure video game by Frictional Games, released in 2010 for Microsoft Windows, Mac OS X and Linux operating systems, in 2016 for the PlayStation 4 platform and in 2018 for the Xbox One.
Catalina

As he makes his way through the castle, Daniel gradually learns both about its mysteries and about his own past, through notes and diaries he finds as well as through sudden flashbacks and visions. The origin of his situation is a mysterious orb that he recovered from the Tin Hinan Tomb, which unleashed the Shadow. Each of the experts he contacted and consulted about the orb later suffered horrible deaths. Realizing that the Shadow was slowly stalking him, Daniel desperately exhausted all archaeological leads into strange orbs until contacted by Alexander, who promised a means of repelling the threat of the Shadow via a 'vitae' energy, which could only be harvested from living creatures via extreme stress and terror. However, Alexander's true purpose is to use Daniel's vitae-enriched orb to return to his native dimension, from which he was banished. To achieve this end, Alexander and Daniel gathered vitae by torturing innocent people that Alexander claimed to be murderous criminals.

To maximize production of vitae, the victims were forced to consume a potion that induced amnesia, so that they could never grow accustomed to their torment. Unbeknownst to Daniel, application of vitae to the orb further enraged the Shadow in addition to briefly repelling it, sealing his eventual doom. Increasingly desperate to escape the Shadow, Daniel became sadistic in his attempts to harvest vitae, and accidentally killed an escaping prisoner, a young girl, in a fit of rage. Following the final ritual, Alexander sensed Daniel's guilt and declining faith in him, and left him for dead. Realizing how Alexander had manipulated him, Daniel swore revenge and swallowed an amnesia potion in order to overcome his paralyzing guilt.

As Daniel nears the Inner Sanctum, he encounters Heinrich Cornelius Agrippa, a man who had once studied the orbs with his student Johann Weyer and has since been kept alive and imprisoned by Alexander. He tells Daniel that Weyer has been able to harness the power of the orbs to travel between dimensions, and instructs him in finding the pieces of what used to be his own orb, which is needed to breach the Inner Sanctum. Agrippa also asks Daniel to take with him his head, which can be severed alive using a tonic invented by Weyer, and throw it into the inter-dimensional portal after Alexander opens it. Once Daniel enters the Inner Sanctum, there are three possible endings: he can let Alexander succeed, then be killed by the Shadow and descend into darkness, while Alexander tells him his sacrifice will be forever celebrated; he can prevent the portal from opening by knocking over its support columns, then leave the castle content with his redemption after the Shadow kills only Alexander; or he can throw Agrippa's head into the portal, which leaves the Shadow to kill both Alexander and Daniel, though Agrippa promises to save Daniel from descending into darkness, calling upon Weyer to help him.

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Amnesia: The Dark Descent

Developer: Frictional Games
Publisher: Frictional Games
Platforms: Windows, Mac OS X, Linux
Released internationally: September 8, 2010 (Steam), February 17, 2011 (PC), May 17, 2011 (Desura)

This game has unused enemies.
This game has unused models.
This game has unused items.
This game has unused text.

A horror game par-excellence by the creators of Penumbra. Just don't look...

  • 2Unused Items
  • 4'Super Secret' RAR file

Unused Enemies

Spiders never made it to the final cut. However, they can be only added in the game with an editor. They attack Daniel when they are near him, dealing him a minimal damage. Their appearances are nearly identical to the ones from Penumbra: Overture, another game created by Frictional Games.

Unused Items

Several items went unused. Most are all complete and can be placed in the level editor.

Sanity Potion

Restores some of the player's sanity similar to how Laudanum restores health. It appears in some early gameplay footage.

Large Oil Potion

Looks like a slightly larger oil refill. It gives twice as much oil as normal when used. Technically it is used since it does make a very brief appearance during the ending cinematic, but cannot be used as the inventory is then locked.

Coins

Three bags (or sacks) containing coins of a currency called thalers. They come in divisions of 10, 25, and 50 but don't appear in the player's inventory when picked up (they still have an inventory icon). Each size has a slightly different message.

Dark

An additional hint tool-tip appears the first time one of them is picked up. Similar to the Sanity Potion, this unused game mechanic can also be seen in some early gameplay footage.

Jars


The game has many jar graphic variants, but these red and blue ones are never used.

Dark Descendant Mac Os Catalina

Legacy Content

Since the same people that developed Penumbra also worked on Amnesia, it should come as no surprise that a few leftovers made their way into this game. This pickaxe is located in the hand_objects directory, though it cannot be added as an item since only the viewmodel exists.

Additionally, the in-game debug mode supports loading maps in .DAE format, which was used by the Penumbra games.

Dagger Description

The dagger itself is picked up during a flashback sequence and is taken away shortly after. You cannot open the inventory during the flashback so it isn't possible to see the description during normal gameplay.

'Super Secret' RAR file

To do:
DOCUMENT THIS FURTHER. This RAR contains a wealth of information relevant to the development of the game

Dark Descendant Mac Os X

In the redist folder there is a RAR file called super_secret with a password set on it, the password is lke271tyr299odn314. It contains the following 4 folders listed below.

art

This folder contains 3 folders.

creatures and characters

Contains concept for Agrippa, Alexander, Grunts and Brutes among other things.

environments

Mostly contains concept art for certain scenes in the final game. A few pictures show off early models of objects scene in the game with at least one of them being built in Maya.

misc

Four pics. Two of them are a portrait of Alexander when Daniel is sane and going insane. The other two are torturer posters.

design

A wealth of files from early in the game's development period.

herbert's lost diary

A folder that contains 3 WAV voice files and a script of each voice file.

ancient_game_overview_from_0810

A PDF of the game overview dated from 2008. The document constantly refers to the name of Amnesia as Unknown. Various concepts are covered such as the concept for the game, the story and characters, gameplay as well as the technology used. This document makes reference to building upon the game engine used in Penumbra. A bunch of interesting pictures related to development in here. The document is 13 pages long.

ancient_game_pitch_from_0808

A PowerPoint presentation that tries to sell Amnesia. Amusingly, this PowerPoint uses the name of Horror Cabinet' making it apparent that Amnesia went through multiple name changes through development. The PowerPoint is 5 slides long.

chapter01_design_doc

A 40 page Word document with copious amounts of detail talking about the level, puzzle and room design starting from the beginning of the game until the elevator ride downwards and crash into the prison. Simplistic top view pictures of levels/rooms are also included to help illustrate the level design.

Game journey outline chapter 2 & 3

A JPEG of the levels/rooms progress from the Prison until the end of the game and what the player is supposed to do in each room. This actually looks like a document that was done on a piece of paper and scanned into JPEG format.

old_big_archives

Dark Descendant Mac Os X

A simplistic JEPG of the Archives area.

engine

Three JPEGs and a word document are in this folder. The JPEGs are hand written notes on graph paper that were scanned in and relate to the design of the game's editor. The word document is 18 pages long describing details related to the Amnesia's game engine.

video

We have 2 AVI videos and 2 WMV videos in this folder. All demonstrate early game development.

08_08_very_early_level_editor

A 4 minute and 38 second video showing off an early version of the level editor. No sound in this video.

08_08_very_early_test

A test of a room similar to the one shown off in the previous video. Various debugging text is shown off in the top left corner of the screen. This video is 31 seconds long. No sound in this video either.

08_10_early_gameplay

A 3 minute and 57 second video with sound. Something more akin to what the final game looks like. It doesn't appear that icons for the hand/mouse icon were developed yet. For example, items that can be grabbed or pushed change the cursor to literally say just that.

09_06_early_alpha

A 4 minute and 33 second video with sound. The video shows off the features of the game and the first few seconds of the video displays a title card that says:

To note, the monster seen at the end of this video is similar to monsters seen in Penumbra.

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Dark Descendant Mac OS